Closures, Objects, Actors, and Picos
I've been intrigued by closures since I taught introductory computer science from SICP at UC Davis in 1988. This post dives into a little programming language theory to trace a line from closures to objects to actors to picos, showing what each step adds. A pico is a closure that has been made to answer for itself in the world, with persistent state, a durable identity, and relationships it can carry when it moves.
Continue reading {Closures, Objects, Actors, and Picos}





