Posts with keyword: actors


Picos at the Edge

The future of computing is moving from the cloud to the edge. How can we create a decentralized, general-purpose computing mesh? Picos provide a model for exploration.
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A Mesh for Picos

This post describes some changes we're making to the pico engine to better support a decentralized mesh for running picos.
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The New Pico Engine Is Ready for Use

The new pico engine is nearly feature complete and being used in a wide variety of settings. I'm declaring it ready for use.
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Using Picos for BYU's Priority Registration

Picos are a natural way to build microservices. This post presents the results of an experiment we ran to see how the new Pico Engine performs when placed under surge loading that simulates BYU's priority registration.
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Reactive Programming with Picos

This is an introduction to picos as a method for doing reactive programming. The article contains many links to other, more detailed articles about specific topics. You can thus consider this an index to a detailed look at how picos work and how they can be programmed.
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Asynchronous Boundaries and Back Pressure

Non-blocking back pressume is a useful way to avoid common problems at the asynchronous boundary between autonomous agents.
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